URthe1 is an ongoing body of work that constructs a fictional universe populated by characters that exist somewhere between dolls and clones, between virtual avatars and imagined beings. Conceived as an expanding ecosystem that unfolds through different groups of works that are intended to coexist within the exhibition space, although the installation as a whole has not yet been presented in its entirety.
The characters can be understood as inhabitants immersed in an exhausted world-game, sustained largely by inertia. I imagine them in relation to a condition that I perceive within contemporary Western society: individuals who are aware of their circumstances, yet whose awareness does not necessarily translate into agency.
They exist within a state of generalized inertia, having settled into systems they no longer fully believe in, content merely to endure. Their attention turns inward, toward the maintenance and care of their own bodies, which become the last available territory of control in the face of social, political, and environmental uncertainty.
The repetitive gestures, mirrored poses, and cloned appearances of these figures suggest subjects caught within cycles of imitation and self-management. Neither entirely passive nor truly empowered, they inhabit a space between resignation and survival, navigating a world that feels simultaneously hyperconnected and profoundly exhausted.
The first group consists of hypnotic portraits built from a highly reduced visual vocabulary: arch-shaped heads, oversized irises, simplified facial features, and floral or emoji-like backgrounds. These works establish a playful parallel between the seductive strategies of the botanical world and the aesthetics of digital cuteness, drawing connections between flowers, sweetness, attraction, and the visual economy of online culture.
A second group, including works such as The Two Ones and The Three Ones, introduces pairs and small communities of identical figures. Their similarities evoke both biological replication and the serial logic of digital images, memes, and avatars.
A third branch of the project focuses on the Ancestors: figures that suggest genealogies, lineages, and imagined origins within this fictional universe.
Drawing on pareidolia, emoji language, naïve aesthetics, and vector imagery, URthe1 explores the tension between individuality and multiplicity in the construction of identity. Faces are reduced to a minimal set of signs (an iris, the tip of a nose, a pair of lips) evoking both emojis and rag dolls.
Positioned within a broader investigation into portraiture in the digital age, URthe1 engages with the politics of cuteness, seriality, and the performance of the self. It remains an open and expanding project, continually generating new characters, narratives, and spatial configurations.